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Here's my latest animation made with my particle system. It's nothing
revolutionary, but the making of this animation had three goals:
- To develop some glitter using media that looks acceptable. MegaPov glows
are not an option anymore, as I want my scenes to be 3.5 compatible.
- To make a glitter demo file for my particle system that looks nice. My
previous glitter animations have been a bit simplistic, as they were some of
my first tests with my particle system.
- To improve the way the object emitters in my particle system work. They
now emit particles from the surface of an object rather than from the entire
volume of the object, and the particles can be shot out from the surface
using the normal of the surface. This looks better IMO and minimizes the
amount of particles that are wasted because they're inside the emitter
object.
Please tell me what you think! :)
Suggestions and criticism is as always especially appreciated.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Feb 16)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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Attachments:
Download 'lamp.mpg' (467 KB)
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